The Hyborians or Hybori are the dominant civilization of the Hyborian Age. History and politics Edit The Hyborians descend from a tribe of ape-men who were little more than Neanderthals in Thuria , and came to the far north of the continent to escape the disasters of the Cataclysm. According to the legend their leader was Bori to whom they owe their name. When they arrived, they had to drive out a race of snow-apes the ancestors of the Nordheimir , and pushed them to the ice wastes north to the Arctic circle, hoping they would perish. One and half a millennium after their arrival, they flourished as hunters before and after the Lesser Cataclysm and spread over the north.
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I would get the books out every couple of years and reread them, and as I did so I would wonder what this locale would look like or how to create that character using my favorite gaming system. And such is the case with Ruins of Hyboria. In Ruins of Hyboria by Vincent Darlage, we are not only provided with a system to help create and flesh out ruins of our own creation, we are also treated to full descriptions of some of the more famous ruins in the Conan saga.
I say unique because it goes much further than just laying out size, location, and denizens. The generator takes into account many of the social aspects of the ruin back when it was a thriving and vibrant location. What was its nature? Who were the builders? How did it meet its fate? And so on. The particulars are up to the game master to apply or ignore, but just the fact that such detail is presented for consideration is appealing. The next section gives an overview of various Hyborian nations and the different types of ruins most likely found within them.
It links the ruins not only with the current population legends and rumors about them but also with the motivations of the builders. Each description is just two or three paragraphs in length but it conveys enough for the game master to choose from, and begin fleshing out, a ruin for his own use. Personally, I would have liked to have seen this section expanded. Most of the ruins described are of cities. More information on temples, border forts, villas, and villages would have been welcome.
Histories, legends, layouts, maps, and denizens of these ruins are provided. I really enjoyed reading these interpretations of locales from some of my favorite Robert E. Howard stories. The circumference of the wall was not great, but the number of green stone buildings it contained was surprising. They were three or four stories in height, mainly flat-roofed, reflecting a fine architectural style.
The streets converged like the spokes of a wheel into an octagon-shaped court in the center of the town, which gave upon a lofty edifice, which, with its domes and towers, dominated the whole city. Darlage offers a selection of scenarios and adventure hooks that illustrate the various ways an inventive game master can get his players from the safety of the tavern to crawling through the scorpion-infested rubble of the nearest ruin.
And he shows that there are more hazards than just the ravening packs of ghouls to contend with. This is clearly one of the weaker sections of the book. A mere page and a half is given over to some very general descriptions of the treasures the heroes can hope to abscond with — chairs of ebony and ivory, an ivory pedestal, tapestries from Turan, and so on.
A handful of new Feats actually just three specifically geared towards the Hyborian age tomb raider round out this section, followed by a bestiary of dinosaurs, serpent men, and other creatures unique to the Conan tales, as well as special rules for handling swarms of bats, scorpions, centipedes and more.
Furthermore, the information and advice could be applied to just about any era of gaming from high fantasy or Pulp to a space saga on a newly discovered planet every genre has ruins, right? Besides the disappointment with the treasure section, the only fault I can find in this book is my own dislike of the cover art.
The picture on the cover looks like a stunted Conan in the middle of a jailbreak, rather than our hero entering a ruined temple.
Ruins of Hyboria
I would get the books out every couple of years and reread them, and as I did so I would wonder what this locale would look like or how to create that character using my favorite gaming system. And such is the case with Ruins of Hyboria. In Ruins of Hyboria by Vincent Darlage, we are not only provided with a system to help create and flesh out ruins of our own creation, we are also treated to full descriptions of some of the more famous ruins in the Conan saga. I say unique because it goes much further than just laying out size, location, and denizens.
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Description Edit History What lurks in the darksome ruin over that rise? You may not want to know, but you yearn for the treasure so badly you will brave the nameless slimes and unspeakable horrors of those ancient remains. Ruins in the Hyborian age are places of legend and mystery, places of monstrous reputation and incredible treasures. Enter always at your own risk. There is something irresistible in the allure of decaying ruins and ancient places. They are testaments to ingenuity, yet the civilisations fell regardless of their creativity and intelligence. The ancient places of the world have an awesome power to impress and overwhelm the viewer in a way a newer place can never hope to have.
CONAN RUINS HYBORIA PDF
Thursday, September 24, Ruins of Hyboria- a great reference work with a lousy cover. I would get the books out every couple of years and reread them as I did so I would wonder what this locale would look like or how to stat out that character. When Lord of the Rings came out I was an instant fan, sure they left out a couple of favorite characters and missed a few beats here and there, but for all of that I finally got a glimpse of Middle Earth beyond the Brothers Hildebrandt calendars. For me LoTR was a feast for the eyes. And such is the case with Ruins of Hyboria.