Average Rating 7 ratings Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. With historical content covering eras from the War of the Lance to the War of Souls, along with expanded rules for aerial combat, the Dragonlance Campaign Setting provides the character races, prestige classes, feats, spells, monsters, and maps you need to fully explore the world of Dragonlance. It was published in August for the first Gen Con Indy. Much like Greyhawk before it, the world of Krynn was originally revealed through adventures: the original Dragonlance Chronicles modules
|Published (Last):||25 February 2009|
|PDF File Size:||17.38 Mb|
|ePub File Size:||18.8 Mb|
|Price:||Free* [*Free Regsitration Required]|
Average Rating 7 ratings Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils.
Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. With historical content covering eras from the War of the Lance to the War of Souls, along with expanded rules for aerial combat, the Dragonlance Campaign Setting provides the character races, prestige classes, feats, spells, monsters, and maps you need to fully explore the world of Dragonlance.
It was published in August for the first Gen Con Indy. Much like Greyhawk before it, the world of Krynn was originally revealed through adventures: the original Dragonlance Chronicles modules What Dragonlance desperately needed — what it had always needed — was a dense campaign book that mixed mechanical crunch with extensive setting fluff … and that was then expanded by a series of adventures and supplements to create a well-detailed, well-supported world.
The story of the Dragonlance Campaign Setting ironically begins with the demise of Dragonlance: in January , Jim Butler of Wizards of the Coast announced that Wizards would no longer be publishing Dragonlance material. SAGA was dead, and there would be no d20 conversion to replace it. Fortunately, Wizards was also willing to anoint fans to "officially" continue their cancelled lines on the web.
They called themselves the Whitestone Council. Their website, dl3e. It would soon become known as The Dragonlance Nexus. Within a few months, unofficial Dragonlance classes and races were appearing on the website. The plan was for these variants to be supplemented with official rules in September It was founded in by Don Perrin and Margaret Weis to produce a roleplaying game based on the world of Loerem, which had been created by Larry Elmore and was soon to be the subject of Sovereign Stone trilogy of novels by Dragonlance alumni Margaret Weis and Tracy Hickman.
Loerem was converted to d20 as the Sovereign Stone Campaign Sourcebook , but the world would only last a few years more, as it fought against the d20 boom and bust.
The Council would continue to be important to Sovereign following the publication of the Dragonlance Campaign Setting, with a few members contributing increasingly large amounts to later releases. When Sovereign Press produced the Dragonlance Campaign Setting, they drew upon the entire rich history of the setting. In particular, Christopher Coyle speed-read more than 90 Dragonlance novels over the course of three months.
He then ranked the novels "based on their continuity", for usage in the new sourcebook. Though the Campaign Setting book went broader than any previous Dragonlance gaming supplement, bringing in novels and short stories that had never been before included in gaming supplements, it also focused on the most important sources.
Origins IV : A 3. But, the 3. About the Book. This was a one-time deal: the later Dragonlance 3e books would all be published by Sovereign themselves. Reinventing SAGA. To start with, Dragonlance brought some graphic design with it. Dragonlance Campaign Setting also features a large number of variant races including classics like the many dwarf and elf races of Krynn, the gnomes, and the kender.
However the most exciting race was surely the draconian, which was available to PCs for the first time. Prestige classes also proliferated. Dragonlance Campaign Setting also contains a few feats, some new spells, and even a system for aerial combat! Finally a short section on experience suggests giving out rewards for mission completion, roleplaying, and other noncombat encounters. Exploring Krynn. That was a big step forward for the Dragonlance line, which had previously been set in AC for most of the SAGA line, then jumped back to AC for its final releases.
More information on this new era would appear in the Age of Mortals supplement, but for now fans got a look at all the peoples of the land and the general geography of Ansalon following its latest War.
One of the challenges in bringing so much material together was resolving the conflicting information which had appeared in the Dragonlance line over the years.
Rather than just excising information, Coyle did his best "to make the conflicting information work". Monsters of Note. A small bestiary brings many Dragonlance beasts into the 3e era, including favorites like death knights, draconians, the Fifth Age dragonspawn, minotaurs, shadow persons, and the thanoi.
Future History. Meanwhile, Sovereign had plenty of plans to expand the line, with the Age of Mortals setting book and adventure path already in process. About the Creators. Chambers was the lead designer for Dragonlance Campaign Setting and also the line editor for Dragonlance going forward. Chambers, Coyle, Perrin, and Weis all wrote sections for the project, with Weis also checking and editing everything.
Members of the Whitestone Council supported the project with feedback and some small text contributions of their own. Please feel free to mail corrections, comments, and additions to shannon. Customers Who Bought this Title also Purchased.
[Let's Read] Dragonlance Campaign Setting
Kigrel Her powerful sense of honor and loyalty to her order strengthens her will. All the following are class features of the Knight of the Crown. The time now is Shattered Lands Dark Sun: Baaz possess the marked toughness of their draconic heritage, but are not particularly bright or strong-willed. As her devotion to Chemosh rises, her power escalates past what Chemosh is granting her and it is revealed that Mina is a Goddess of Good that was created by the joy at the creation of the world.
D&D 3.5 DRAGONLANCE CAMPAIGN SETTING PDF