Plot summary[ edit ] In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores of adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage — if you live. Cover blurb for The Lost Caverns of Tsojcanth  :cover The introduction, with instructions that the Dungeon Master read it aloud to the players, outlines that there is a treasure in the Yatil Mountains south of the Greyhawk realm of Perrenland. The player characters must investigate rumors of a lost treasure that scores of adventurers have perished attempting to find. The encounters have names such as "Border Patrol" encounter 1 and "Hill Giants" encounter
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Please log in to add or reply to comments. Added a custom stat block for the rhinoceros beetle. It is good, except for one thing: which magic items for which rooms? It would be much easier if you had the magic items listed per room. For example, the Gorgimera in room 16 lesser caves has a Horn of Fog. So, trying to find the replacements as I play is frustrating. Why list the items in one list and alphabetical? The magic items are listed alphabetically with page number references to the original module for each item.
This is done so you can look at the item or items in a room listing, then quickly find it on the alphabetical listing and see if it is unchanged for 5e, switched to a different item, or has a custom write-up. The design philosophy was for quick reference, which was thought to be better organized than listing by room. Opinions on this design idea will vary, but it is the standard for all CMT conversions.
That item has a custom write-up on page 10 PDF page 11 in the right column. Rug of Smothering is not listed at all. I do wish that you had listed which items went in which rooms. There is confusion at times over which item is really what. If it were done per room, it would be much easier to find. The way it is portrayed makes no sense. If you have the monsters listed by room, why not the treasure, too?
I keep revisiting Tsojcanth, mainly because it was my first conversion. Every time I go back to it, I find new wrinkles that need smoothing out. I always ask myself if a change will make the conversion better or easier to use. I think your suggestion of listing items by room would make the conversion easier to use. Those are now added and listed. So I wrote it up as a magic item also.
I also added custom stats for magic items I had previously substituted or ignored, including potions of dragon control, sweet water, and plant control; boots of dancing, crossbow of speed, Longtooth dagger, and wand of major image formerly wand of illusion.
See more I left out the final encounter location in the greater caverns. Lastly, the Cooshee elven dog now has a custom stat block and is included in the appropriate places in the module. Thanks for your suggestions Jim. I am uploading the new version as soon as I finish this. I made formatting changes to the encounter entries which should make them a bit easier to read. At some point I made them, then forgot to add them in. Mea culpa! Thanks to everyone who let me know about issues so I could correct them for you!
Which probably is missing a XXX costs 2 Actions?? Thanks for your hard work, i do like the changes you made in the update. I added it in and updated. Thanks for catching that and for the kind words! The lettered encounter areas from pages are not represented at all in the conversion guide that I could find. This was my first conversion and I missed some things. Would it be possible to update the conversion with these?
Otherwise, fantastic conversion! Just uploaded an updated conversion with the missing creatures.
S4 - The Lost Caverns of Tsojcanth
Gygax mentions the adventure several times in Dragon Magazine, and once in Polyhedron. We want to get it into print as soon as possible. The scenario was initially done for a convention tournament, but the new product has an extensive outdoor adventure and a completely new series of encounters. He also added many new monsters to the module to relace ones that were no longer new since their original publication in prior to the release of the Monster Manual ; similarly, many of the new monsters introduced in S4 appear in the Monster Manual II in I enumerate the various differences between the encounters in the tourney and published versions of this adventure on my encounter comparion page. Is it soon to come? I want to do the elemental planes, para-elemental planes, demi-planes, and semi-planes, and demi-semi-planes, et cetera.
The Lost Caverns of Tsojcanth
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Template:Quote box The introduction, with instructions that the Dungeon Master read it aloud to the players, outlines that there is a treasure in the Yatil Mountains south of the Greyhawk realm of Perrenland. The player characters must investigate rumors of a lost treasure that scores of adventurers have perished attempting to find. The encounters have names such as "Border Patrol" encounter 1 and "Hill Giants" encounter After the wilderness are two lettered encounters: the "Gnome Vale", which includes a map for their lair, and "The Craggy Dells", where humans and orcs are capturing hippogriffs to sell. Next, the player characters reach the caverns.